Customereye

Minecraft

Gaming & Esports • United Stateswww.minecraft.net

Review data last updated .

Based on public reviews and response behavior.

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1,600 reviews over 2,106 days (about 23 per month). Busiest month: 11% of reviews. Languages: en 80%, unknown 16%, de 1%.

Overall Score

44/100
3.63 ★ average rating · 1,600 reviews
44/100 from 1,600 reviews over 68 months, high confidence.

Gaming & Esports average: score 57.8, rating 4.00 stars, reply rate 26.4%, over 1,210 ranked companies · benchmark 22 Oct 2026

Score

44.1

Industry average 57.8

13.7 below average

Rating

3.63

Industry average 4.00

0.37 below average

Reply rate

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Industry average 26.4%

not measured

Competitive Performance Rank

Among ranked Gaming & Esports companies

#983of 1210 ranked in Gaming & Esports
Top 81% · Bottom Tierdown 1 from last month
#1 (best)#1210 (worst)
#981Peer
#982Peer
#983This company
#984Peer
#985Peer

Only companies with enough recent, scoreable reviews are ranked.

Overall Customer Sentiment

Below Average

63% of reviews positive, 35% negative

63%
positive
  • Positive63%
  • Neutral2%
  • Negative35%

Sentiment Balance

Covering August 2026 — 101 reviews, not the company's full review history.

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positive
  • Positive—
  • Neutral—
  • Negative—

Takeaway: Positive sentiment accounts for 64% of reviews in this period, with 35% negative and 1% neutral.

Sentiment Trend Over Time

Reviews (Count)
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Theme Distribution

Share of theme mentions

Communication
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Product Quality
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Problem Resolution
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Loyalty
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Response Speed
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How this analysis was produced

The figures on this page come from the most recent reviews this company received, up to a per-company limit, so the period they cover depends on how quickly this company receives reviews: a busy company's sample may span only a few weeks, a quieter company's may span years. The window actually covered is stated above with the score. The analysis identifies patterns across many reviews at once and is not intended as a judgement on any individual one. For a complete analysis covering all available feedback, using AI rather than automated rules, .

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